|
|
|
|
| |
|
|
| Answer the call
of learning… |
|
 |
|
InfoPro's Development Approach
InfoPro's mobile learning initiative focus delivering performance-ware,
as distinct from courseware. The highlights of our approach
to mobile learning are:
- Handheld Device: Considering the variations in
the specifications, such as the screen area, resolution,
and color depth, of the various handheld devices, InfoPro
suggests agreement on the device that needs to be targeted.
- Audience Analysis: Different audiences have different
learning styles and behavior. But the audience-specific
learning design may not necessarily gel with the specifications
of the targeted handheld device. This necessitates investigation
into the extent to which the learning design can be optimized
for the reason of efficient delivery of the courseware onto
the targeted device. And, this extent is also a function
of what will be acceptable to the targeted audience. Therefore,
an in-depth audience analysis, particularly for the reason
of optimizing the learning design for efficient delivery,
is undertaken.
- Task Analysis: To be able to design performance-enhancing
courseware, or performance-ware, that is rich in real life
application of the learning, a detailed micro-level task
analysis is undertaken with the objective of identifying
the sub-tasks. This facilitates development of small, easily
downloadable chunks of learning modules.
- Workflow Analysis: With the intent of developing
contextually rich courseware, InfoPro seeks understanding
of the typical scenarios in which a specific module of learning
will be particularly beneficial for the learner. This facilitates
development of situated learning courseware and empowers
the learner with just-in-time access to critically needed
instructions.
- Content Design: InfoPro focuses on including information
that is need-based and essential and developing learner-friendly
chunks of instructions. Based on our understanding of the
learner tasks, workflows, and the typical real life learner
scenarios, we strive to target only the information that
is mission-critical for the intended audience. This involves
identifying the information that the learner urgently requires
or frequently accesses and keeping the text to the minimum.
- Instruction Design: Instructional design focuses
on enhancing performance by delivering context-driven and
task-sensitive performance-ware. This implies restricting
the on-screen text to the minimum, preferably one-screen
one-instruction based approach to procedural topics, and
using graphics without causing much clutter and for sound
instructional reasons (as opposed to aesthetic reasons).
- Evaluation: In reinforcements and assessments,
we provide questions with options as hyperlinks as opposed
to, for example, check boxes with options. This facilitates
optimum utilization of the screen area. We use short text
feedback, such as "well done" or "that's incorrect," atop
suitable graphics.
- Page Length: Because handheld devices have limited
screen area (most PDAs have four-inch square area), we avoid
horizontal/vertical scrolling.
- Navigation Design: Along with linear navigation,
we investigate the possibility of non-linear design. In
the case of non-linear design, we structure the information
hierarchically and provide access through drill-down navigation,
via hypertext links. However, we provide a link to the launch
screen on all inside screens. A suitable progress indicator
(where-am-I indicator) is also included to indicate the
learner's position within a topic.
- Use Supported Character Sets: InfoPro development
team investigates and supports the internal fonts on the
targeted device for display of textual content.
- Graphics & Images: As part of our efforts to optimize
graphics for the device-specific screen resolution and color
depth, we investigate the effectiveness of graphics and
images within the learning activity. We also exercise caution
while using large, detailed images and graphics with a lot
of curved lines. We recommend graphics that are primarily
black-and-white. To display graphics that are typically
in color, such as logos, we suggest converting the graphic
to grayscale for display on a handheld device.
- Layout: While designing for economy, our focus
is on facilitating user action and increasingly the usability
of the solution by avoiding clutter.
- HTML Tags: When optimizing a Web page, we avoid
large, complex nested tables and using meaningful alternate
text tags for images and graphics.
- GUI: We strive for a consistent look-and-feel for
the course taking into consideration the specifications
of the targeted device.
- Development Environment:
- Macromedia Flash MX Professional 2004 (7.0.1)
- FlashLite1_1.dll (FlashLite1_1.dmg on the Mac) file
for testing Flash applications in the Flash Lite 1.1
authoring environment
- FlashLite1_1.xml file for publishing Flash Lite 1.1
SWF files
- Flash Lite 1.1
|
|
|